Difference between revisions of "Theory: Paper Mario is Canon to Mainline"

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(pretty big text. i'll come back to this at several points to add images)
 
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===Chapter 1: Same Universe===
===Chapter 1: Same Universe===
All Paper Mario Games happen in the same universe
All Paper Mario Games happen in the same universe
*In ''[[Paper Mario: The Origami King]]'', [[Princess Peach]]’s portrait from all previous ''Paper Mario'' games can be seen.
*Notes belonging to [[Goombella]] from ''[[Paper Mario: The Thousand-Year Door]]'' and [[Parakarry]] from ''[[Paper Mario|Paper Mario 64]]'' can be found in [[Shy Guy Jungle]] in ''[[Paper Mario: Sticker Star]]''.
*''Paper Mario: The Thousand-Year Door'' references the events of ''Paper Mario 64'' multiple times and is a pretty direct sequel to it.
*''Paper Mario: The Thousand-Year Door'' references the events of ''Paper Mario 64'' multiple times and is a pretty direct sequel to it.
*''[[Super Paper Mario]]'' features portraits of [[Mario]]’s previous partners in Mario’s House, as well as many [[Catch Card|Catch Cards]] featuring characters from previous games.
<gallery>
PrincessPeachPhotos.png|In ''[[Paper Mario: The Origami King]]'', [[Princess Peach]]’s portrait from all previous ''Paper Mario'' games can be seen.
GoomparrSS.png|Notes belonging to [[Goombella]] from ''[[Paper Mario: The Thousand-Year Door]]'' and [[Parakarry]] from ''[[Paper Mario|Paper Mario 64]]'' can be found in [[Shy Guy Jungle]] in ''[[Paper Mario: Sticker Star]]''.
PartnersCards.png|''[[Super Paper Mario]]'' features portraits of [[Mario]]’s previous partners in Mario’s House, as well as many [[Catch Card|Catch Cards]] featuring characters from previous games.
</gallery>


Regarding the “arts & crafts” focus of ''Paper Mario: Sticker Star'' and beyond, the first 3 games also feature plenty of “paper mechanics”. Although not the main focus, they are still present in the story and the world.
Regarding the “arts & crafts” focus of ''Paper Mario: Sticker Star'' and beyond, the first 3 games also feature plenty of “paper mechanics”. Although not the main focus, they are still present in the story and the world.
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:<big>''Paper Mario'' has:</big>
:<big>''Paper Mario'' has:</big>
*The fact that characters are flat and the way characters turn around.
*The fact that characters are flat and the way characters turn around.
*Kammy Koopa being taped into the story.
*Kammy Koopa being taped into the story. (1)
*The [[Star Spirits]] getting turned into cards.
*The [[Star Spirits]] getting turned into cards. (2)
*Mario floating down after the veranda falls.
*Mario floating down after the veranda falls. (3)
*Mario floating into bed.
*Mario floating into bed. (4)
*A [[Goomba]] masquerading as a picture on a signpost.
*A [[Goomba]] masquerading as a picture on a signpost. (5)
*Clouds in the background of [[Goomba Road]] battles held up with sticks.
*Clouds in the background of [[Goomba Road]] battles held up with sticks. (6)
*The way Mario enters and exits a pipe.
*The way Mario enters and exits a pipe. (7)
*Goombas lying flat on top of blocks to hide.
*Goombas lying flat on top of blocks to hide. (8)
*Merlee folding Mario into cards when she casts her spell.
*Merlee folding Mario into cards when she casts her spell. (9)
*Stilt Guys falling down as pieces of paper in [[General Guy]]’s Battle.
*Stilt Guys falling down as pieces of paper in [[General Guy]]’s Battle. (10)
*[[Star Kid]] turning “invisible” by turning sideways.
*[[Star Kid]] turning “invisible” by turning sideways. (11)
*Stairs in the [[Crystal Palace]] unfolding from the wall.
<gallery>
PaperMarioPaperInstances.png|(1) - (11)
CrystalPalaceStairs.png|Stairs in the [[Crystal Palace]] unfolding from the wall.
</gallery>


:<big>''Paper Mario: The Thousand-Year Door'' has:</big>
:<big>''Paper Mario: The Thousand-Year Door'' has:</big>
*The fact that characters are flat and the way characters turn around.
*The fact that characters are flat and the way characters turn around.
*Paper Curses
*Boats turn by flipping around like a piece of paper.
*The way Mario enters and exits a pipe.  
*The way Mario enters and exits a pipe.  
*The Pipe transition screen.
*The Pipe transition screen.
*People falling flat when they’re knocked down.
<gallery>
*The transition from outside to inside buildings.
PapercurseSad.png|Paper Curses
ShipMidflip.png|Boats turn by flipping around like a piece of paper.
StayDownBro.png|People falling flat when they’re knocked down.
TTYDHouseTrans.png|The transition from outside to inside buildings.
</gallery>


:<big>''Super Paper Mario'' has:</big>
:<big>''Super Paper Mario'' has:</big>
*The fact that characters are flat and the way characters turn around.
*The fact that characters are flat and the way characters turn around.
*Flipping between 2D and 3D.
*Flipping between 2D and 3D.
*[[Slim]]’s ability to turn characters “invisible” by turning them sideways. (similar to Star Kid in ''PM64'')
*[[Spiny Tromp|Spiny Tromps]] look like they’re made out of either Wood or cardboard.
*Sometimes a piece of paper is peeled away to reveal a secret (like a hidden chest, for example).
*Sometimes a piece of paper is peeled away to reveal a secret (like a hidden chest, for example).
*[[Mimi]]’s head unfolds like a piece of paper.
*[[Mimi]]’s head unfolds like a piece of paper.
*Mimi says she’ll tear the heroes into little bits, like confetti.
*Mimi says she’ll tear the heroes into little bits, like confetti.
*The way Mario enters and exits a pipe.  
*The way Mario enters and exits a pipe.
*The Pipe transition screen.
<gallery>
*The Brobot’s entrance and battle transition.
SuperSlim.png|[[Slim]]’s ability to turn characters “invisible” by turning them sideways. (similar to Star Kid in ''PM64'')
*Rolling Thwomp saying: "I ROLL OVER YOU AND MAKE YOU FLAT LIKE SHEET OF PAPER!"
SpinyTrompSide.png|[[Spiny Tromp|Spiny Tromps]] look like they’re made out of either wood or cardboard.
*[[Luigi]]’s Super Jump.
SPMTrans.png|The Pipe transition screen.
*The audience members.
BrobotTrans.png|The Brobot’s entrance and battle transition.
RollingThwompQ.png|This quote from Rolling Thwomp
SPMLuigiJump.png|[[Luigi]]’s Super Jump.
SPPAudience.png|The audience members.
</gallery>


===Chapter 2: Paper Stuff in Real Life===
===Chapter 2: Paper Stuff in Real Life===
As chapter 1 shows, all games are part of the same canon, and all games involve some form of “arts & crafts” mechanic, such as paper folding, stickers, paint, etc. This chapter shows how these mechanics can still exist in the real world.
As chapter 1 shows, all games are part of the same canon, and all games involve some form of “arts & crafts” mechanic, such as paper folding, stickers, paint, etc. This chapter shows how these mechanics can still exist in the real world.
:<big>1. Real World characters can be turned into paper, cut, folded or molded without major consequences</big>
:<big>1. Real World characters can be turned into paper, cut, folded or molded without major consequences</big>
As seen in ''[[Mario & Luigi: Paper Jam]]'', the Trio Attacks have the ability to turn real world enemies into paper, then cutting or folding them without any “real world” consequences outside of dealing normal damage.


In ''[[Mario & Luigi: Superstar Saga]]'', Luigi is able to be squashed into the shape of a surfboard.
<gallery>
 
TrioAttack2.png|As seen in ''[[Mario & Luigi: Paper Jam]]'', the Trio Attacks have the ability to turn real world enemies into paper, then cutting or folding them without any “real world” consequences outside of dealing normal damage.
Additionally, in ''Mario & Luigi: Superstar Saga'', ''[[Mario & Luigi: Bowser Inside Story]]'' and ''[[Mario & Luigi: Dream Team]]'', Mario is able to be smashed by a hammer and become smaller, blown up like a balloon or filled to the brim with water.
Luigisurfing.png|In ''[[Mario & Luigi: Superstar Saga]]'', Luigi is able to be squashed into the shape of a surfboard.
 
MarioSquish.png|Additionally, in ''Mario & Luigi: Superstar Saga'', ''[[Mario & Luigi: Bowser Inside Story]]'' and ''[[Mario & Luigi: Dream Team]]'', Mario is able to be smashed by a hammer and become smaller, blown up like a balloon or filled to the brim with water.
In ''Paper Mario: Sticker Star'' and ''[[Paper Mario: Color Splash]]'', it is shown that real life objects can be turned into stickers/cards, and still return to their normal form without consequences.
ThingScissorsReady.png|In ''Paper Mario: Sticker Star'' and ''[[Paper Mario: Color Splash]]'', it is shown that real life objects can be turned into stickers/cards, and still return to their normal form without consequences.
 
AllSquishSpoilers.png|In the ''Mario Kart series'', characters can be flattened by being crushed by a player with a [[Mega Mushroom]] or by obstacles in the track
In the ''Mario Kart series'', characters can be flattened by being crushed by a player with a [[Mega Mushroom]] or by obstacles in the track
</gallery>


:<big>2. Stickers</big>
:<big>2. Stickers</big>
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Chapter 1 proves that all Paper Mario games share the same canon. Chapter 2 proves that no major paper mechanics would “break” real world canon. All that is left is to prove that both canons share the same world/stories:
Chapter 1 proves that all Paper Mario games share the same canon. Chapter 2 proves that no major paper mechanics would “break” real world canon. All that is left is to prove that both canons share the same world/stories:
''*Mario & Luigi: Paper Jam'' shows that both Paper characters and real characters have lived '''almost identical lives''', with shared experiences.
''*Mario & Luigi: Paper Jam'' shows that both Paper characters and real characters have lived '''almost identical lives''', with shared experiences.
*[[Goomboss]], who was '''created by [[Bowser]] using the [[Star Rod]]''' in ''Paper Mario 64'', also exists in ''[[Super Mario 64|Super Mario 64 DS]]'' and ''[[Mario Kart DS]]'', both events that happened in the real world.
 
*[[Dry Dry Desert]] exists in both the Paper world and the real world, as well as the [[Dry Dry Ruins]], which were discovered during ''Paper Mario 64''.
<gallery>
*[[Peach's Castle|Peach’s]]/Bowser’s flying castle from ''Paper Mario'' was created by Bowser using the Star Rod. It reappears in ''[[Mario Kart: Super Circuit]]’s [[GBA Rainbow Road|Rainbow Road]].
GoombossandGoomboss.png|[[Goomboss]], who was '''created by [[Bowser]] using the [[Star Rod]]''' in ''Paper Mario 64'', also exists in ''[[Super Mario 64|Super Mario 64 DS]]'' and ''[[Mario Kart DS]]'', both events that happened in the real world.
*[[Goombette]] from ''[[Super Mario Odyssey]]'' is pink, just like the other female goombas only previously seen in the ''Paper Mario Series'', such as [[Goombella]] or [[Goombaria]].
DryDryDesertDryDryRuins.png|[[Dry Dry Desert]] exists in both the Paper world and the real world, as well as the [[Dry Dry Ruins]], which were discovered during ''Paper Mario 64''.
*Snowmen from ''Paper Mario'' reappear in the ''Mario Kart series'' with the very same design.
GBARR.png|[[Peach's Castle|Peach’s]]/Bowser’s flying castle from ''Paper Mario'' was created by Bowser using the Star Rod. It reappears in ''[[Mario Kart: Super Circuit]]’s [[GBA Rainbow Road|Rainbow Road]].
*A Red Chain Chomp - originating from ''Paper Mario: The Thousand-Year Door'' - appears in a movie projected by the ''[[WarioWare: Touched!]]'' souvenir “Reel-to-Reel”.
3Pinkoombas.png|[[Goombette]] from ''[[Super Mario Odyssey]]'' is pink, just like the other female goombas only previously seen in the ''Paper Mario Series'', such as [[Goombella]] or [[Goombaria]].
*Koopatrol Armor from ''Paper Mario'' appears in [[Bowser’s Villa]] in ''[[Super Princess Peach]]''.
Snowmen3DPaper.png|Snowmen from ''Paper Mario'' reappear in the ''Mario Kart series'' with the very same design.
*Koopatrols themselves appear with their designs from ''Paper Mario: the Thousand Year Door'' in ''[[Mario Pinball Land]]''.
TTYDWWRedChomp.png|A Red Chain Chomp - originating from ''Paper Mario: The Thousand-Year Door'' - appears in a movie projected by the ''[[WarioWare: Touched!]]'' souvenir “Reel-to-Reel”.
*[[Hammer Bro|Hammer Bros.]] appear with their design from ''Paper Mario'' in ''Mario Kart: Super Circuit'''s award ceremony.
KoopatrolSPP.png|Koopatrol Armor from ''Paper Mario'' appears in [[Bowser’s Villa]] in ''[[Super Princess Peach]]''.
*The “Headbonk” move that Goombas perform in the ''Paper Mario series'' returns as an attack in ''[[Minion Quest: The Search for Bowser]]'' and ''[[Bowser Jr.’s Journey]]''.
KoopatrolPinball.png|Koopatrols themselves appear with their designs from ''Paper Mario: the Thousand Year Door'' in ''[[Mario Pinball Land]]''.
*[[Star Hill]] appears in ''Mario & Luigi: Partners in Time'', referencing ''Paper Mario''.
SuperSurcCeremony.jpg[[Hammer Bro|Hammer Bros.]] appear with their design from ''Paper Mario'' in ''Mario Kart: Super Circuit'''s award ceremony. (bottom left)
*The 7 Star Spirits from ''Paper Mario'' reappear in ''[[Mario Party 5]]''.
WhackaSnowbunPP6.png|The “[[Snow Bunny]]” item from ''Paper Mario: The Thousand-Year Door'' & [[Whacka|Whackas]] from ''Paper Mario'' appear in Mario Party 6 on the Board “Snowflake Lake”.
*The “[[Snow Bunny]]” item from ''Paper Mario: The Thousand-Year Door'' & Whackas from ''Paper Mario'' appear in Mario Party 6 on the Board “Snowflake Lake”.
GoombaBonkPG.png|The “Headbonk” move that Goombas perform in the ''Paper Mario series'' returns as an attack in ''[[Minion Quest: The Search for Bowser]]'' and ''[[Bowser Jr.’s Journey]]''.
*On the [[Pyramid Park]] board of ''[[Mario Party 7]]'', a Bowser Sphinx appears with [[Tutankoopa]]’s Headdress from ''Paper Mario''.
MarioShtngStSmSH.png|[[Star Hill]] appears in ''Mario & Luigi: Partners in Time'', referencing ''Paper Mario''.
StarSpirits64Party.png|The 7 Star Spirits from ''Paper Mario'' reappear in ''[[Mario Party 5]]''.
PyramidParkBowsphinxTutan.png|On the [[Pyramid Park]] board of ''[[Mario Party 7]]'', a Bowser Sphinx appears with [[Tutankoopa]]’s Headdress from ''Paper Mario''.
</gallery>
 
*The scoreboards of ''[[Mario Golf: Advance Tour]]'' and ''[[Mario Golf: Toadstool Tour]]'' feature many characters that Mario '''wouldn’t have met without the events of ''Paper Mario'' taking place''':
*The scoreboards of ''[[Mario Golf: Advance Tour]]'' and ''[[Mario Golf: Toadstool Tour]]'' feature many characters that Mario '''wouldn’t have met without the events of ''Paper Mario'' taking place''':
**Goombario, who Mario met when he ended up in [[Goomba Village]] after he fell out of Peach’s Castle in the intro of the game.
<gallery>
**[[Kooper]], who Mario met when he took a trip to [[Koopa Village]] on his way to free [[Eldstar]] from the [[Koopa Bros. Fortress]].
AdvanceTourBoard2.png|Goombario, who Mario met when he ended up in [[Goomba Village]] after he fell out of Peach’s Castle in the intro of the game.
**[[Bombette]], who Mario met when they were both locked in the dungeon of Koopa Bros. Fortress.
AdvanceTourBoard3.png|[[Kooper]], who Mario met when he took a trip to [[Koopa Village]] on his way to free [[Eldstar]] from the [[Koopa Bros. Fortress]].
**[[Moustafa]], who Mario met for the first time in [[Dry Dry Outpost]] when he was trying to unearth the Dry Dry Ruins and free [[Mamar]]. Moustafa was also hiding his identity as “Sheek” before he met Mario in ''Paper Mario''.
AdvanceTourBoard1.png|[[Bombette]], who Mario met when they were both locked in the dungeon of Koopa Bros. Fortress.
**[[Tubba Blubba]], who Mario had to fight in [[Gusty Gulch]] to free the [[Boo|Boos]] and get [[Skolar]] back from [[Lady Bow]]. After he’s defeated by Mario, Tubba Blubba vows to be good from then on.
ToadstoolTourBoard3.png|[[Moustafa]], who Mario met for the first time in [[Dry Dry Outpost]] when he was trying to unearth the Dry Dry Ruins and free [[Mamar]]. Moustafa was also hiding his identity as “Sheek” before he met Mario in ''Paper Mario''.
ToadstoolTourBoard1.png|[[Tubba Blubba]], who Mario had to fight in [[Gusty Gulch]] to free the [[Boo|Boos]] and get [[Skolar]] back from [[Lady Bow]]. After he’s defeated by Mario, Tubba Blubba vows to be good from then on.
</gallery>


[[Category:Theories]][[Category:High Consensus Theories]]
[[Category:Theories]][[Category:High Consensus Theories]]

Revision as of 14:41, 1 November 2022

Theory
Status High Consensus
Author Seán D. Walsh
Lady Sophie
Date of creation August 21st, 2020


Paper Mario games are canon and also happen in the world of mainline Mario games but we see them from the perspective of the Paper World.

Abstract

All Paper Mario games depict events, locations and characters that exist in both a “Real World” and a “Paper World”. The stories are depicted through the “Paper World” and everything still happens in the “Real World” without the “paper aesthetics”.

Arguments

Chapter 1: Same Universe

All Paper Mario Games happen in the same universe

  • Paper Mario: The Thousand-Year Door references the events of Paper Mario 64 multiple times and is a pretty direct sequel to it.

Regarding the “arts & crafts” focus of Paper Mario: Sticker Star and beyond, the first 3 games also feature plenty of “paper mechanics”. Although not the main focus, they are still present in the story and the world.

Paper Mario has:
  • The fact that characters are flat and the way characters turn around.
  • Kammy Koopa being taped into the story. (1)
  • The Star Spirits getting turned into cards. (2)
  • Mario floating down after the veranda falls. (3)
  • Mario floating into bed. (4)
  • A Goomba masquerading as a picture on a signpost. (5)
  • Clouds in the background of Goomba Road battles held up with sticks. (6)
  • The way Mario enters and exits a pipe. (7)
  • Goombas lying flat on top of blocks to hide. (8)
  • Merlee folding Mario into cards when she casts her spell. (9)
  • Stilt Guys falling down as pieces of paper in General Guy’s Battle. (10)
  • Star Kid turning “invisible” by turning sideways. (11)
Paper Mario: The Thousand-Year Door has:
  • The fact that characters are flat and the way characters turn around.
  • The way Mario enters and exits a pipe.
  • The Pipe transition screen.
Super Paper Mario has:
  • The fact that characters are flat and the way characters turn around.
  • Flipping between 2D and 3D.
  • Sometimes a piece of paper is peeled away to reveal a secret (like a hidden chest, for example).
  • Mimi’s head unfolds like a piece of paper.
  • Mimi says she’ll tear the heroes into little bits, like confetti.
  • The way Mario enters and exits a pipe.

Chapter 2: Paper Stuff in Real Life

As chapter 1 shows, all games are part of the same canon, and all games involve some form of “arts & crafts” mechanic, such as paper folding, stickers, paint, etc. This chapter shows how these mechanics can still exist in the real world.

1. Real World characters can be turned into paper, cut, folded or molded without major consequences
2. Stickers

Stickers are not natural to the Mushroom Kingdom. Stickers come from the Sticker Star, and rain down over the Decalburg region once a year when the Sticker Comet arrives.

3. Paint

The Paint found in Paper Mario: Color Splash is not your everyday Paint. Paint is consistently described as a life force throughout Paper Mario: Color Splash:

  • “You know... paint! That colourful stuff coursing through our bodies?”
  • “The paint you just absorbed is basically my blood, sweat and tears.”
  • “Paint adds beauty and life to the world.”
  • “Where exactly are we supposed to find this magical, life-giving paint you speak of?”
  • “I did basically sacrifice my lifeblood to get you out of that pickle back there...”
  • “They’re sucking the very life out of this beautiful island!”

It is also not something that’s exclusive to the Paper Mario World. As theorised in Seán D. Walsh’s High Consensus Theory on Goo, Paint appears as a sort of “life force” in various games that take place in the real world, such as Super Mario Sunshine & Luigi’s Mansion. When real objects (things) are wrung out in Paper Mario: Color Splash, they too produce paint, proving that paint is not a substance exclusive to the Paper World.

4. Battle Cards

Battle Cards are the main battle mechanic that’s used throughout Paper Mario: Color Splash. While the cards may seem like a somewhat papery inclusion, Battle Cards also appeared in the real world in Mario & Luigi: Paper Jam.

Chapter 3: Continuity

Chapter 1 proves that all Paper Mario games share the same canon. Chapter 2 proves that no major paper mechanics would “break” real world canon. All that is left is to prove that both canons share the same world/stories: *Mario & Luigi: Paper Jam shows that both Paper characters and real characters have lived almost identical lives, with shared experiences.